Choosing the Two-headed Player Race
By selecting the Two-headed Ogre
race, you are selflessly choosing to share your
existence in World of Warcraft with another player. That
is, you are staking claim to one half of the Ogre whole.
As a Two-headed Ogre, you will have control of one head
and one arm at all times. Your other half will be
controlled by a second player automatically and
permanently paired with you upon character creation.
Each player residing in the Ogre body will be free to
choose his or her own character class at creation, so
for example, it is possible to have a Two-headed Ogre
who is half Mage and half Warrior. It is also possible
to have two halves of the same character class,
depending on the random pairing. Two-headed Ogres serve
the Horde, and in keeping with the theme of their
inherent duality, their starting zone will be located
near the Crossroads, which resides in the Barrens region
of Kalimdor. The classes available to Two-headed Ogres
are: Mage, Warrior, Priest, Druid, and Warlock. Sharing
a single body with another player can produce an
mutually enlightening, symbiotic relationship or a
constricting, insanely frustrating experience depending
on the player you are randomly matched with. Good luck
to you!
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Inter-Ogre Communication
When the bond between two
players is forged within a single Ogre body, that bond
is permanent for better or worse. You and your second
head will naturally be spending a lot of time together,
and you may find one of your biggest challenges to be
learning to cooperate and coexist with your lifelong
soul mate. While you have full and absolute control of
your head and its associated arm, both players will have
simultaneous control of equipment and inventory
management, both legs, and character locomotion. This
can make it somewhat difficult to travel anywhere in
particular if that particular destination at all differs
in the mind of either player. Thus, good communication
and well-defined roles are essential to the successful
Two-headed Ogre. To facilitate this communication, each
Two-headed Ogre will get its own [/body] channel so that
both heads can better make personal decisions and confer
privately about things like what quest to do next, what
monster to target, and what direction to move in.
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Double the Heads Means Double the
Fun
If
both players are logged in at the same time, they are
automatically added to the same party. While both heads
share the same hit-point bar, each has a separate bar
for mana, rage, etc., depending on class. Due to their
girth and compact sturdiness, the total HP for a
Two-headed Ogre is a combination of the HP values for
each character class; when one head levels up, its
additional HP are simply added to the Ogre’s total HP.
The heads level up independently, so if one half of the
Ogre is adventuring online more than the other, it’s
likely that that head could move far ahead of the other
head in level. When attacked by a monster, the body as a
whole takes damage, and when the shared HP are depleted,
both heads die. It is possible, however, for each head
to receive individual buffs and debuffs. In addition to
the standard abilities toolbar, each Two-headed Ogre
player will have a secondary toolbar showing the
spells/abilities of his or her other half. While one
head cannot use the spells/abilities of the other,
seeing this secondary toolbar allows the players to
observe each other's usage habits and make suggestions.
Clicking on any of the icons on this secondary toolbar
will automatically spam the [/body] channel with a tip
to use that particular spell or ability. The player of
the other head can then weigh this suggestion and act
appropriately. When one player is offline, that player’s
head appears slumped and sleeping. The offline head will
automatically do the /snore emote into the [/body]
channel periodically. Also, your Two-headed Ogre will
walk with a limp, as if the whole side of the body
controlled by the offline head is asleep.
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Naming conventions
Each player will be given the
opportunity to uniquely name his or her half of the
Two-headed Ogre at character creation. However, outside
of inter-Ogre communications, the world at large will
see your character by a single name. This full name will
be the combination of your Ogre's two uniquely named
heads. For example, if one particular Ogre's left head
is named "Jonny" while the right head is named "Bob,"
the full name of the Two-headed Ogre and the name
attached to communications with the outside world will
be "JonnyBob." Since both heads speak with this single
name, there is no way for other players to know which of
the heads within one body is speaking. Thus, it is
important to discuss these external communications
internally first to avoid appearing schizophrenic.
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Two-headed Ogre Origins
The Two-headed Ogres of Azeroth are a Horde-born
byproduct of the Second War. Created as mutations of
natural Ogres by Gul'dan, the massive Two-headed Ogres
of the Horde quickly became known (and feared) for their
ability to do a large amount of physical and magical
damage in a short amount of time. Like the Orcs, Ogres
originally entered Azeroth from Draenor, bringing with
them a strong sense of tribal loyalty as well as a
natural inclination toward one-upmanship. With the
addition a second personality within one body, these
traits were compounded in the two-headed variety of
Ogre: they’re fiercely loyal to the Horde, and they’re
fiercely competitive with themselves, with one head
always trying to outdo the other.
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